 #28784: Procyon Dagger
	#28784: Procyon Dagger| Item ID | 28784 |   | For Sale | No | 
|---|---|---|---|---|
| Identifier | Procyon_Dagger_J | Credit Price | Not For Sale | |
| Name | Procyon Dagger | Type | Weapon - Dagger | |
| NPC Buy | 20 | Weight | 50 | |
| NPC Sell | 10 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | None | |
| MATK | 10 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | Novice / Super novice / Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Ninja / Kagerou / Oboro | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Item Use Script | 1 .@r 2 = 3 getrefine(); 4 bonus 5 bUnbreakableWeapon; 6 bonus 7 bMatk,50+BaseLevel; 8 bonus 9 bVariableCastrate,-10; 10 if 11 (eaclass()&EAJL_THIRD 12 && 13 BaseJob 14 == 15 Job_Taekwon) 16 { 17 bonus 18 bAspdRate,10; 19 bonus 20 bMatkRate,25; 21 bonus2 22 bSubClass,Class_Boss,10; 23 bonus2 24 bMagicAtkEle,Ele_Dark,25; 25 if 26 (.@r 27 =7) 28 { 29 .@val 30 = 31 50; 32 if 33 (.@r 34 =9) 35 .@val 36 += 37 50; 38 bonus2 39 bIgnoreDefRaceRate,RC_All,.@val; 40 } 41 } | |||
| Equip Script | None | |||
| Unequip Script | None | |||