| Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("SU_SVG_SPIRIT");
7 bonus
8 bMdef,10;
9 bonus
10 bMaxHPrate,3;
11 bonus
12 bMaxSPrate,3;
13 bonus
14 bAspdRate,5*getskilllv("SU_HISS");
15 bonus2
16 bVariableCastrate,"SU_PICKYPECK",-10*.@a;
17 bonus2
18 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a;
19 bonus2
20 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a;
21 bonus2
22 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a;
23 bonus2
24 bVariableCastrate,"SU_HISS",-10*.@a;
25 bonus2
26 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a;
27 bonus2
28 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a;
29 if
30 (getskilllv("SU_SPIRITOFLIFE")
31 ==
32 1)
33 {
34 autobonus
35 "{
36 bonus
37 bBaseAtk,100;
38 }",20,15000,BF_WEAPON;
39 autobonus3
40 "{
41 .@val
42 =
43 max(100,
44 (Hp/1000));
45 bonus2
46 bSkillAtk,\"SU_PICKYPECK\",.@val;
47 bonus2
48 bSkillAtk,\"SU_SCAROFTAROU\",.@val;
49 bonus2
50 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val;
51 bonus2
52 bSkillAtk,\"SU_SVG_SPIRIT\",.@val;
53 }",1000,15000,"SU_SCAROFTAROU";
54 }
55 if
56 (getskilllv("SU_POWEROFFLOCK")
57 ==
58 5)
59 {
60 bonus
61 bPerfectHitAddRate,50;
62 bonus
63 bDelayrate,-50;
64 }
65 if
66 (.@r
67 =5)
68 {
69 bonus
70 bMaxHPrate,7;
71 bonus
72 bMaxSPrate,7;
73 bonus
74 bDelayrate,-10;
75 }
76 if
77 (.@r
78 =7)
79 {
80 bonus
81 bMaxHPrate,10;
82 bonus
83 bMaxSPrate,10;
84 bonus
85 bDelayrate,-10;
86 } |