Item ID | 470192 | For Sale | No | |
---|---|---|---|---|
Identifier | Fifth_Element | Credit Price | Not For Sale | |
Name | Fifth Element | Type | Armor | |
NPC Buy | 0 | Weight | 40 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 12 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Footgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r 2 = 3 getrefine(); 4 .@a 5 = 6 getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"); 7 bonus 8 bMdef,10+(4*.@a); 9 bonus 10 bInt,5*.@a; 11 bonus 12 bMaxHPrate,3; 13 bonus 14 bMaxSPrate,3; 15 bonus 16 bMatkRate,10*getskilllv("SO_EL_SYMPATHY"); 17 bonus2 18 bSubRace,RC_Player_Human,10; 19 if 20 (getskilllv("SO_VARETYR_SPEAR") 21 == 22 10) 23 { 24 bonus2 25 bFixedCastrate,"SO_VARETYR_SPEAR",-100; 26 bonus2 27 bSkillCooldown,"SO_SUMMON_AQUA",-25000; 28 } 29 if 30 (getskilllv("SO_PSYCHIC_WAVE") 31 == 32 5) 33 { 34 bonus2 35 bSubClass,Class_Normal,5; 36 bonus2 37 bSubClass,Class_Boss,5; 38 } 39 if 40 (.@r 41 =5) 42 { 43 bonus 44 bMaxHPrate,7; 45 bonus 46 bMaxSPrate,7; 47 bonus 48 bDelayrate,-10; 49 } 50 if 51 (.@r 52 =7) 53 { 54 bonus 55 bMaxHPrate,10; 56 bonus 57 bMaxSPrate,10; 58 bonus 59 bDelayrate,-10; 60 } |
|||
Equip Script | None | |||
Unequip Script | None |