Item ID | 480081 | For Sale | No | |
---|---|---|---|---|
Identifier | Glotoneria | Credit Price | Not For Sale | |
Name | Glotoneria | Type | Armor | |
NPC Buy | 20 | Weight | 10 | |
NPC Sell | 10 | Weapon Level | 0 | |
Range | 0 | Defense | 12 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Garment | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bMaxHPrate,3; 6 bonus2 7 bSubRace,RC_Player_Human,5; 8 bonus2 9 bSubRace,RC_Player_Doram,5; 10 bonus2 11 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL"); 12 bonus 13 bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL"); 14 bonus2 15 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM"); 16 bonus2 17 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM"); 18 if 19 (getskilllv("SC_TRIANGLESHOT") 20 == 21 10) 22 { 23 bonus2 24 bSubEle,Ele_Wind,50; 25 bonus2 26 bSubEle,Ele_Earth,50; 27 } 28 if 29 (getskilllv("SC_FEINTBOMB") 30 == 31 10) 32 { 33 bonus 34 bSPDrainValue,2; 35 bonus 36 bHPGainValue,100; 37 bonus 38 bSPGainValue,10; 39 } 40 if 41 (.@r 42 =7) 43 { 44 bonus 45 bMaxHPrate,5; 46 bonus 47 bAgi,10; 48 bonus 49 bDex,10; 50 } 51 if 52 (.@r 53 =9) 54 { 55 bonus 56 bMaxHPrate,7; 57 bonus 58 bAgi,10; 59 bonus 60 bDex,10; 61 } |
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Equip Script | None | |||
Unequip Script | None |