|
1 .@r
2 =
3 getrefine();
4 bonus
5 bDelayrate,-10;
6 bonus2
7 bSkillAtk,"NC_AXETORNADO",30;
8 bonus2
9 bSkillAtk,"NC_POWERSWING",30;
10 autobonus
11 "{
12 bonus2
13 bSkillAtk,\"NC_POWERSWING\",10*(readparam(bVit)/10);
14 }",30,10000,BF_WEAPON;
15 bonus2
16 bSubEle,Ele_Fire,.@r;
17 bonus2
18 bSubEle,Ele_Earth,.@r;
19 if
20 (getskilllv("NC_SILVERSNIPER")
21 ==
22 5)
23 bonus
24 bPerfectHitAddRate,50;
25 if
26 (getskilllv("NC_AXEBOOMERANG")
27 ==
28 5)
29 bonus2
30 bSkillCooldown,"NC_AXETORNADO",-500;
31 if
32 (getskilllv("NC_MAGMA_ERUPTION")
33 ==
34 5)
35 if
36 (.@r
37 =7)
38 {
39 bonus2
40 bSkillAtk,"NC_AXETORNADO",50;
41 bonus2
42 bSkillAtk,"NC_POWERSWING",50;
43 }
44 if
45 (.@r
46 =9)
47 {
48 bonus2
49 bSkillAtk,"NC_AXETORNADO",70;
50 bonus2
51 bSkillAtk,"NC_POWERSWING",70;
52 } |