Item ID | 19107 | For Sale | No | |
---|---|---|---|---|
Identifier | Mad_Hatter | Credit Price | Not For Sale | |
Name | Mad Hatter | Type | Armor | |
NPC Buy | 0 | Weight | 80 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 12 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 60 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Upper/Lower Headgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r 2 = 3 getrefine(); 4 .@per 5 = 6 ((.@r 7 =7)?10000:(.@r 8 =5?5000:2000)); 9 bonus 10 bUnbreakableHelm; 11 bonus2 12 bSubSkill,"NPC_CRITICALSLASH",((.@r 13 =7)?100:(.@r 14 =5?50:20)); 15 bonus2 16 bSubEle,Ele_Dark,5*.@r; 17 if 18 (BaseJob 19 == 20 Job_Novice) 21 bonus2 22 bResEff,Eff_Freeze,.@per; 23 else 24 if 25 (BaseJob 26 == 27 Job_Swordman) 28 bonus2 29 bResEff,Eff_Curse,.@per; 30 else 31 if 32 (BaseJob 33 == 34 Job_Mage) 35 bonus2 36 bResEff,Eff_Bleeding,.@per; 37 else 38 if 39 (BaseJob 40 == 41 Job_Archer) 42 bonus2 43 bResEff,Eff_Sleep,.@per; 44 else 45 if 46 (BaseJob 47 == 48 Job_Acolyte) 49 bonus2 50 bResEff,Eff_Stone,.@per; 51 else 52 if 53 (BaseJob 54 == 55 Job_Thief) 56 bonus2 57 bResEff,Eff_Blind,.@per; 58 else 59 if 60 (BaseJob 61 == 62 Job_Merchant) 63 bonus2 64 bResEff,Eff_Poison,.@per; 65 else 66 if 67 (BaseJob 68 == 69 Job_Taekwon) 70 bonus2 71 bResEff,Eff_Stun,.@per; 72 else 73 if 74 (BaseJob 75 == 76 Job_Ninja) 77 bonus2 78 bResEff,Eff_Silence,.@per; 79 else 80 if 81 (BaseJob 82 == 83 Job_Gunslinger) 84 bonus2 85 bResEff,Eff_Confusion,.@per; |
|||
Equip Script | None | |||
Unequip Script | None |