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#19108: Wild Poring Rider

Item ID 19108 For Sale No
Identifier Wild_Poring_Rider Credit Price Not For Sale
Name Wild Poring Rider Type Armor
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 0 Defense 9
Slots 1 Refineable Yes
Attack 0 Min Equip Level 30
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 if

2 ((eaclass()&EAJ_UPPERMASK)

3 ==

4 EAJ_KNIGHT)

5 bonus2

6 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100;

7 else

8 if

9 ((eaclass()&EAJ_UPPERMASK)

10 ==

11 EAJ_CRUSADER)

12 bonus2

13 bAddMonsterDropItemGroup,IG_JUICE,100;

14 else

15 if

16 ((eaclass()&EAJ_UPPERMASK)

17 ==

18 EAJ_PRIEST)

19 bonus2

20 bAddMonsterDropItem,523,100;

21 else

22 if

23 ((eaclass()&EAJ_UPPERMASK)

24 ==

25 EAJ_MONK)

26 bonus2

27 bAddMonsterDropItem,605,100;

28 else

29 if

30 ((eaclass()&EAJ_UPPERMASK)

31 ==

32 EAJ_WIZARD)

33 bonus2

34 bAddMonsterDropItemGroup,IG_GEMSTONE,100;

35 else

36 if

37 ((eaclass()&EAJ_UPPERMASK)

38 ==

39 EAJ_SAGE)

40 bonus2

41 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100;

42 else

43 if

44 ((eaclass()&EAJ_UPPERMASK)

45 ==

46 EAJ_ASSASSIN)

47 bonus2

48 bAddMonsterDropItemGroup,IG_POISONS,100;

49 else

50 if

51 ((eaclass()&EAJ_UPPERMASK)

52 ==

53 EAJ_ROGUE

54 ||

55 (eaclass()&EAJ_UPPERMASK)

56 ==

57 EAJ_SUPER_NOVICE)

58 bonus2

59 bAddMonsterDropItem,23660,100;

60 else

61 if

62 ((eaclass()&EAJ_UPPERMASK)

63 ==

64 EAJ_HUNTER

65 ||

66 (eaclass()&EAJ_UPPERMASK)

67 ==

68 EAJ_BARDDANCER)

69 bonus2

70 bAddMonsterDropItemGroup,IG_QUIVER,100;

71 else

72 if

73 ((eaclass()&EAJ_UPPERMASK)

74 ==

75 EAJ_BLACKSMITH)

76 bonus2

77 bAddMonsterDropItemGroup,IG_BLACKSMITH,100;

78 else

79 if

80 ((eaclass()&EAJ_UPPERMASK)

81 ==

82 EAJ_ALCHEMIST)

83 bonus2

84 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100;

85 else

86 if

87 ((eaclass()&EAJ_UPPERMASK)

88 ==

89 EAJ_NINJA)

90 bonus2

91 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100;

92 else

93 if

94 ((eaclass()&EAJ_UPPERMASK)

95 ==

96 EAJ_GUNSLINGER)

97 bonus2

98 bAddMonsterDropItemGroup,IG_BULLET_CASE,100;

99 else

100 if

101 ((eaclass()&EAJ_UPPERMASK)

102 ==

103 EAJ_SOUL_LINKER)

104 bonus2

105 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100;

106 else

107 if

108 ((eaclass()&EAJ_UPPERMASK)

109 ==

110 EAJ_STAR_GLADIATOR)

111 bonus2

112 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100;

113 else

114 bonus2

115 bAddMonsterDropItem,522,100;

Equip Script None
Unequip Script None