Item ID | 19108 | For Sale | No | |
---|---|---|---|---|
Identifier | Wild_Poring_Rider | Credit Price | Not For Sale | |
Name | Wild Poring Rider | Type | Armor | |
NPC Buy | 0 | Weight | 100 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 9 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 30 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Upper Headgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 if 2 ((eaclass()&EAJ_UPPERMASK) 3 == 4 EAJ_KNIGHT) 5 bonus2 6 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100; 7 else 8 if 9 ((eaclass()&EAJ_UPPERMASK) 10 == 11 EAJ_CRUSADER) 12 bonus2 13 bAddMonsterDropItemGroup,IG_JUICE,100; 14 else 15 if 16 ((eaclass()&EAJ_UPPERMASK) 17 == 18 EAJ_PRIEST) 19 bonus2 20 bAddMonsterDropItem,523,100; 21 else 22 if 23 ((eaclass()&EAJ_UPPERMASK) 24 == 25 EAJ_MONK) 26 bonus2 27 bAddMonsterDropItem,605,100; 28 else 29 if 30 ((eaclass()&EAJ_UPPERMASK) 31 == 32 EAJ_WIZARD) 33 bonus2 34 bAddMonsterDropItemGroup,IG_GEMSTONE,100; 35 else 36 if 37 ((eaclass()&EAJ_UPPERMASK) 38 == 39 EAJ_SAGE) 40 bonus2 41 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100; 42 else 43 if 44 ((eaclass()&EAJ_UPPERMASK) 45 == 46 EAJ_ASSASSIN) 47 bonus2 48 bAddMonsterDropItemGroup,IG_POISONS,100; 49 else 50 if 51 ((eaclass()&EAJ_UPPERMASK) 52 == 53 EAJ_ROGUE 54 || 55 (eaclass()&EAJ_UPPERMASK) 56 == 57 EAJ_SUPER_NOVICE) 58 bonus2 59 bAddMonsterDropItem,23660,100; 60 else 61 if 62 ((eaclass()&EAJ_UPPERMASK) 63 == 64 EAJ_HUNTER 65 || 66 (eaclass()&EAJ_UPPERMASK) 67 == 68 EAJ_BARDDANCER) 69 bonus2 70 bAddMonsterDropItemGroup,IG_QUIVER,100; 71 else 72 if 73 ((eaclass()&EAJ_UPPERMASK) 74 == 75 EAJ_BLACKSMITH) 76 bonus2 77 bAddMonsterDropItemGroup,IG_BLACKSMITH,100; 78 else 79 if 80 ((eaclass()&EAJ_UPPERMASK) 81 == 82 EAJ_ALCHEMIST) 83 bonus2 84 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100; 85 else 86 if 87 ((eaclass()&EAJ_UPPERMASK) 88 == 89 EAJ_NINJA) 90 bonus2 91 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100; 92 else 93 if 94 ((eaclass()&EAJ_UPPERMASK) 95 == 96 EAJ_GUNSLINGER) 97 bonus2 98 bAddMonsterDropItemGroup,IG_BULLET_CASE,100; 99 else 100 if 101 ((eaclass()&EAJ_UPPERMASK) 102 == 103 EAJ_SOUL_LINKER) 104 bonus2 105 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100; 106 else 107 if 108 ((eaclass()&EAJ_UPPERMASK) 109 == 110 EAJ_STAR_GLADIATOR) 111 bonus2 112 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100; 113 else 114 bonus2 115 bAddMonsterDropItem,522,100; |
|||
Equip Script | None | |||
Unequip Script | None |