Item ID | 20986 | For Sale | No | |
---|---|---|---|---|
Identifier | Scientist_Mantle | Credit Price | Not For Sale | |
Name | Scientists Mantle | Type | Armor | |
NPC Buy | 0 | Weight | 30 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 25 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Garment | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bFlee2,5; 6 bonus2 7 bSubEle,Ele_Fire,10; 8 bonus2 9 bSubEle,Ele_Wind,10; 10 bonus2 11 bSubRace,RC_Player_Human,10; 12 bonus2 13 bSubRace,RC_Player_Doram,10; 14 bonus 15 bMaxHP,1500*getskilllv("GN_CRAZYWEED"); 16 bonus2 17 bSkillAtk,"GN_SPORE_EXPLOSION",20*getskilllv("GN_FIRE_EXPANSION"); 18 if 19 (getskilllv("GN_MANDRAGORA") 20 =5) 21 bonus 22 bHitRate,50; 23 if 24 (getskilllv("GN_HELLS_PLANT") 25 =5) 26 bonus2 27 bVariableCastrate,"GN_SPORE_EXPLOSION",-100; 28 if 29 (.@r 30 =7) 31 { 32 bonus 33 bFlee2,8; 34 bonus 35 bLongAtkRate,10; 36 bonus2 37 bSubEle,Ele_Fire,20; 38 bonus2 39 bSubEle,Ele_Wind,20; 40 } 41 if 42 (.@r 43 =9) 44 { 45 bonus 46 bFlee2,12; 47 bonus 48 bLongAtkRate,10; 49 bonus2 50 bSubEle,Ele_Fire,20; 51 bonus2 52 bSubEle,Ele_Wind,20; 53 } |
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Equip Script | None | |||
Unequip Script | None |