Viewing Item

#28595: Ring of the Blue Dragon

Item ID 28595 For Sale No
Identifier BlueDragonRing_TW Credit Price Not For Sale
Name Ring of the Blue Dragon Type Armor
NPC Buy 0 Weight 20
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 1
MATK 0 Max Equip Level None
Equip Locations Accessory Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 bonus

2 bAllStats,1;

3 bonus

4 bMdef,10;

5 if

6 (BaseClass

7 ==

8 Job_Swordman)

9 {

10 bonus

11 bMaxHPrate,7;

12 bonus2

13 bSkillAtk,"RK_SONICWAVE",50;

14 autobonus3

15 "{

16 bonus

17 bAspd,2;

18 }",1000,30000,"PA_SACRIFICE";

19 }

20 if

21 (BaseClass

22 ==

23 Job_Mage)

24 {

25 bonus

26 bMatkRate,5;

27 bonus5

28 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;

29 bonus5

30 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;

31 }

32 if

33 (BaseClass

34 ==

35 Job_Thief)

36 {

37 bonus

38 bFlee,10;

39 bonus2

40 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;

41 bonus2

42 bVariableCastrate,"SC_MANHOLE",-100;

43 }

44 if

45 (BaseClass

46 ==

47 Job_Acolyte)

48 {

49 bonus

50 bDelayrate,-5;

51 autobonus3

52 "{

53 bonus

54 bMaxHPrate,25;

55 bonus

56 bDelayrate,-20;

57 }",1000,30000,"AB_OFFERTORIUM";

58 autobonus3

59 "{

60 bonus

61 bMaxHPrate,25;

62 bonus

63 bDelayrate,-20;

64 }",1000,10000,"SR_RAISINGDRAGON";

65 }

66 if

67 (BaseClass

68 ==

69 Job_Archer)

70 {

71 bonus

72 bAspd,1;

73 autobonus3

74 "{

75 bonus

76 bVariableCastrate,-100;

77 }",1000,5000,"RA_WUGBITE";

78 bonus2

79 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;

80 }

81 if

82 (BaseClass

83 ==

84 Job_Merchant)

85 {

86 bonus

87 bAtkRate,5;

88 bonus2

89 bSkillAtk,"GN_CART_TORNADO",20;

90 bonus5

91 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;

92 }

93 if

94 (BaseClass

95 ==

96 Job_Novice

97 ||

98 BaseClass

99 ==

100 Job_Taekwon

101 ||

102 Class

103 ==

104 Job_Ninja

105 ||

106 Class

107 ==

108 Job_Gunslinger)

109 {

110 bonus

111 bAtkRate,5;

112 bonus

113 bMatkRate,5;

114 }

Equip Script None
Unequip Script None